Good morning.
Good morning.
#Debugging #activitypub implementations seems to be quite hard. I've got a pretty simple server set up that for now only serves information for one Actor
of type Service
. My goal at some point is to have this be a working bot that does things. But for the time being I'm still struggling to get other servers to actually consume that actor from my server. I've got #webfinger working I believe correctly (here) and the ID it returns responds with what seems to me like a valid Actor
json-id (here). However the several instances I've tried accessing it from all seem to not be able to consume that for any reason. Misskeys end up with an An error has occurred
message, mastodons just say they're not finding anything.
With the misskeys at least I see a request coming in to /.well-known/webfinger
, but mastodon instances don't seem to attempt to make any call, even if I search directly for the URL of the actor object. Meanwhile fedify lookup
seems to be fine with what it gets from the webfinger request since it then proceeds to hit the actor URL as well and prints out the json-ld it gets from it.
There don't seem to be any tools that I can point at a resource and have them tell me what it is I haven't implemented properly which is a bit frustrating.
(setq gdb-many-windows t) in #emacs on the big monitor is brilliant!
New blog post: Compiling the wacom driver from source to fix tilt & rotation support
Debugging my Pimoroni weather station board. Literally. There's dead bugs all over it.
I think this board should have been conformal coated. I'm surprised the bare Pico board has survived 2 years in the elements.
#electronics #debugging
This week, Chris and Elecia talked about her origami art show and attempted to explain GDB debugging among other things.
Listen here: https://embedded.fm/episodes/489.
Here's an excerpt from the show:
I guess Orion advised them poorly... #gdb #debunking #debugging
Live-Webinar: Entwicklungsprozesse mit KI optimieren und beschleunigen
Erfahren Sie in unserem Live-Webinar, wie KI-Tools den Entwicklungszyklus effizienter gestalten und optimieren.
Chris( @stoneymonster ) and Elecia( @logicalelegance ) discuss her origami art show, ponder PRs for solo developers, attempt to explain GDB debugging, and make a to-do list for getting rid of Kanga.
Join them at https://embedded.fm/episodes/489 or anywhere you get your podcast.
Check out the transcript here: https://embedded.fm/transcripts/489 if you prefer that format!
Lightning Talk: A New Debugging Mindset – Emiliano Testa – ACCU 2024
Well, that was interesting. Found a fix for tilt (and rotation) to work correctly w/my wacom intuos pro s graphics tablet! The issue was that `TX=` and `TY=` were not correctly going into the negative, causing weird behaviour.
It was more complicated than I expected so I ended up commenting on this issue with my solution:
https://github.com/linuxwacom/input-wacom/issues/445#issuecomment-2484100012
#Wacom #MastoArt #GraphicsTablet #Debugging #Linux #OpenSource #InstallItFromSource #input-wacom
Debugging is not just about fixing mistakes in your code.
It’s about understanding why something isn’t working and finding creative ways to solve the problem.
Every bug you fix helps you grow as a developer.
TIL that you can set Logpoints in VS Code instead of debug commands or setting breakpoints.
NEW EPISODE ALERT!
Chris( @stoneymonster ) and Elecia( @logicalelegance ) discuss her origami art show, ponder PRs for solo developers, attempt to explain GDB debugging, and make a to-do list for getting rid of Kanga.
Join them here:
https://embedded.fm/episodes/489
Join KDAB's expert-led training, available year-round with hands-on labs in small classes and tailored to elevate your programming skills. Topics include #QtDev, #QML, #Cpp, #3D, #OpenGL, #Debugging, #Profiling, and #RustLang. See the full portfolio: https://training.kdab.com/portfolio/
Leaving debug code and logs in the release build can cause unnecessary overhead and affect performance. Always clean up debug code before shipping. #Unity3D #performance #debugging #gamedev
We have just released a new C++Now 2024 Conference Video!
Lightning Talk: Hilbert Hotel – The Grand Reopening – Tobias Loew – C++Now 2024
First preview of Visual Studio 2022 v17.13 Mads Kristensen.
https://devblogs.microsoft.com/visualstudio/first-preview-of-visual-studio-2022-v17-13/
#visualstudio #vs2022 #dotnet #productivity #debugging
Awesome post — particular love the evidence of, “the first actual bug” found in a system. ROFL. Love the detail re Antithesis, the complexity of “historical” debugging and in-depth look! Thanks @gergely Orosz! #debugging #Antithesis #SDLC
https://bit.ly/3O4eBZI