Check out this wiki page to read about the Gloom source code release and ports: doomwiki.org/wiki/Gloom
#retrodev #Amiga #retrogaming #Doom
RE: https://bsky.app/profile/did:plc:7vdzowyy6kkoiht5jeht4f3g/post/3lmapzeoykc2e
Gloom
More experiments with isometric graphics sets for the C64! It's impressive what can be done even with the built in VIC graphics modes!
I'm a few days late on #ScreenshotSaturday (is #ScreenshotMonday a thing? lol), but I’m determined to post nonetheless!
I spent the weekend exploring some of the newly added concepts on Natu's development branch, particularly the additions of “scenes” and “systems”. To do this, I rewrote one of the Natu examples to use scenes and systems. Check it out!
An English translation patch for the Dreamcast version of Capcom Vs. SNK 2 is now available.
https://retrorgb.com/english-translation-patch-released-for-capcom-vs-snk-2-on-the-sega-dreamcast
An English translation patch for the Dreamcast version of Capcom Vs. SNK 2 is now available.
Feel like I want to make a little puzzle game like a Sokoban variant that could be done well on 8-bits. What’s stopping me is that I’d have to actually design the damn thing.
Vangers, a game with a truly unique graphic style is totally worth checking out. You can also find the #sourcecode here: github.com/KranX/Vangers
#retrodev #gamedev #coding #programming #opensource #retrocomputing #retrogaming
RE: https://bsky.app/profile/did:plc:ucwjleevh3u7yq4safl6dnsa/post/3lm3mfhwouc2d
GitHub - KranX/Vangers: The vi...
Ya está disponible el vídeo resumen de la sesión acerca de Nintendo GameCube. En este vídeo hablamos sobre la historia, características y las herramientas de desarrollo disponibles. #gamecube #gamedev #retrodev https://www.youtube.com/watch?v=TIfdDkeYSTk
Si no habéis podido ver la emisión de hoy sobre PlayStation 3; la tenéis disponible en Twitch. Recuerda que será solo unos días. #playstation3 #gamedev #retrodev https://m.twitch.tv/videos/2421983199
Switching topics to I/O and game controller support, this week we look briefly at the PIA for Project Ember
The Ember PIA — Initial Design Part 1: Peripheral Interface Adapter
https://skicat.medium.com/21f7f4abb2e8
Check out 8bit-Unity -- cross-platform C language #SDK for 8-bit computers (consoles): 8bit-unity.com
A proof-of-concept tech demo inspired by Counter-Strike: www.youtube.com/watch?v=t6tT...
#retrodev #retrogamedev #retrogaming #c64 #atari #nesdev #atarilynx #apple2 #vintagecomputing
8bit Strike: Official Trailer
Baby steps in getting my Apple I reproduction PCB up and running. 6502 CPU booting with just RAM and ROM attached. It grabs the reset address from ROM and starts executing code...until it tries to do something with IO, which is not attached yet...
I'm monitoring the bus with an Arduino MEGA attached to my MacBook Pro.
Boards look great! Starting the slow bring up with just the CPU, RAM, and ROM...and, of course, clock circuit and logic analyzer...
#cpudesign #retrodev #8bit #16bit #100DaysRTL #Verilog #ALU #8BitALU #VLSI #RTLDesign #FPGA #ASIC #DigitalDesign #ElectronicsEngineering #TechInnovation #ProcessorDesign
#hardwaredesign #PCBDesign #RetroDev #KiCad #DIYProjects #retrocomputer