Do you have an analog #musicGame that would be good for our #wiki?
But maybe you don't feel like going through the hoops of registering and editing?
Please tell, G4M support will surely come to the rescue! :)
Do you have an analog #musicGame that would be good for our #wiki?
But maybe you don't feel like going through the hoops of registering and editing?
Please tell, G4M support will surely come to the rescue! :)
Holy smokes y’all! The reviews are pouring in! (There was one.)
People can’t get enough of Bone Boogie! A one-page #rpg for all ages. It’s the perfect way to spend some time with friends and family this #spookyseason
You can get it for free! That’s practically nothing by my reckoning.
What a great time today! Convention is done!
Played some great games, sold some, got to MC the closing ceremonies (with a hint they may want me as their main MC next year), talked to some store owners who may want to carry my game (!!), and just had an absolute blast!
I worked together with the local creative club to make a game!
It’s a mini #ttrpg for kids and the young-at-heart called Bone Boogie! The local comic book store is printing them as zines.
We played together and everyone had a blast. Enjoy a photo of a bunch of grown adults doing the Hokey Pokey.
I’m working with some local folks to make a simple, silly, 1-page #ttrpg for families and kids. Here we are playtesting the Hokey Pokey.
The local Creative Club has been taken over by #boardgamedesign geeks. So they may branch out and offer a second monthly session for us!
Played a really fun storytelling game today. Definitely a great time for my inner theatre kid!
#tabletopgamedesign #boardgames #tabletop #tabletopgames
A couple of folks left me some comments after the game. Very excited, as these were comments from strangers and so they definitely didn’t have to take the time to be nice
#gamedesign #boardgamedesign #tabletopgamedesign #FlightNineteen
What a great time!
Discoveries from today’s playtest: this game is not optimized for six people to play.
I have long figured the ideal was 2-4. I figured I’d try to see if it could support 6. It’s not a great time for the sixth player.
There are some ways around it, but I am not sure if it’s worth optimizing for a group of that size vs keeping what’s working well for a smaller table.
More playtesting!
My partner put together a little mock board to get people interested in coming out tonight.
Excited to see how it goes.
#gamedesign #tabletopgamedesign #boardgamedesign #FlightNineteen
Playtest was a success, although I need to be a better moderator.
My game is reasonable, but too complex for someone who isn’t into board games. That’s not a bad thing, but it meant that today I was spending too much time telling people “This is how you do it” when I should have been saying, “What do you think you need to do next?”
Good learning for my technique and some insights for the game overall. #boardgamedesign #tabletopgamedesign #boardgames #tabletopgames #gamedesign #FlightNineteen
My playtest at a local game store got pushed back to next week, but I may get some coworkers to give it a go on Friday. Excited to see how my changes play out.
Found a photo from 7 years ago of one of the first playtests of a tabletop game I’ve been designing. I’m about to bring it to a local game store to test this week as well.
I design as a hobby. It’s been a great creative outlet to dig into and I’m pretty excited with how far it has come.
The printer was streaky and I did a bad job cutting but that’s fine—I’m ready for some more rounds of playtesting!
I’ve been working on this game on and off for many years and I’m excited to get some play to try out my latest changes.
Time for some fun with Flight Nineteen: The Game!